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Implements hxWebSockets, and Implements Functionality to connect to a Server as a Client.#803

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ItsLJcool wants to merge 16 commits intoCodenameCrew:mainfrom
ItsLJcool:internet-utils-better
Open

Implements hxWebSockets, and Implements Functionality to connect to a Server as a Client.#803
ItsLJcool wants to merge 16 commits intoCodenameCrew:mainfrom
ItsLJcool:internet-utils-better

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@ItsLJcool
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@ItsLJcool ItsLJcool commented Oct 27, 2025

This is still heavily a WIP because I am building a server along-side making this as a template.

You are more than welcome to also make commits to this PR if you think I fucked something up lol

@ItsLJcool
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The idea here is we use HTTP formatting for client recieving and sending, to make it at least somewhat easy to manage and understand, we can't really use real HTTP requests because ofc it's a WebSocket now, so we just send data directly, but just making a standard way of communicating to the Template Server.

You can also disable AUTO_DECODE_PACKETS in the FunkinWebSocket so you just recieve the haxe.io.Bytes directly and manage it yourself, if needed.

@Raltyro
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Raltyro commented Nov 16, 2025

oh my socks

@Raltyro
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Raltyro commented Nov 29, 2025

when

@MRK2009
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MRK2009 commented Jan 3, 2026

You still busy? bruh

@ItsLJcool ItsLJcool changed the title Reworks PR #520 with newest CodenameEngine Implements hxWebSockets, and Implements Functionality to connect to a Server as a Client. Apr 24, 2026
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Currently this only supports CodenameEngine as a CLIENT, if you want it to run as a Server then I'll make another PR later down the line to add it, shouldn't be too bad but who would want CNE as a Server is the reason why I don't want to make it lol

@ItsLJcool ItsLJcool marked this pull request as ready for review April 24, 2026 22:03
@yahyamodder
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praying it never gets merged

@Crimson-is-stupid
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praying this gets merged when lelm is released (aka never)

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5 participants